Platform
Desktop systems and VR Headsets
Technology
VR technology with hand movement, eye coordination, and incorporate music therapy.
Use Case
Rehabilitation training, enhancing patient engagement and adherence through gamification.
Industry
Healthcare, specifically Physical therapy and Rehabilitation centers.
Our Motto
Revolutionizing Rehabilitation Through Gamification.
Our mission is to enhance the effectiveness and enjoyment of rehabilitation training by integrating engaging VR games with robotic trainers, making recovery a more motivating and efficient process for patients.
Revolution
Engaging VR Games for Effective Rehabilitation.
- Enhanced Engagement: Integrates multiple games with varying difficulty levels to maintain patient interest and motivation throughout the rehabilitation process.
- Interactive Gameplay: Offers interactive and immersive gameplay that promotes hand movement and coordination, making therapy sessions more enjoyable.
- Eye Coordination and Music Therapy: Includes activities that enhance eye coordination and incorporate music therapy for additional therapeutic benefits.
- Seamless Integration: Designed to be easily integrated with existing robotic trainers, ensuring smooth operation and minimal setup time.
- Customization: Allows for personalized game settings tailored to the specific needs and progress of each patient.
Methodology
- Addressing Boredom in Rehabilitation: By integrating multiple engaging games of varying levels, we ensure that patients remain motivated and interested during their therapy sessions.
- Enhancing Engagement and Benefits: The gamified approach not only makes the rehabilitation process enjoyable but also offers additional therapeutic benefits like improved eye coordination and the positive effects of music therapy.
Results
Our Virtual Reality Rehab Games for Robotic Trainers have demonstrated significant improvements:
- Increase in Play Time/Treatment Time: Before gamification – 3 minutes, After gamification – 7 minutes.
- Reduction in Patient Absenteeism: Before gamification – 20%, After gamification – 10%.
- Adoption Rate Improvement: Before gamification – 50%, After gamification – 80%.
- Recovery Period Reduction: Before gamification – 6 weeks, After gamification – 4 weeks.