Course Agenda

Day 01 – Introduction to AR/VR

  1. Overview of AR and VR technologies
  2. Introduction and Difference about the technology
  3. History and evolution of AR/VR
  4. Current trends and future prospects
  5. Use cases of companies with examples

Day 02 – 3D Modeling

  1. Introduction to Blender Workspace
  2. Fundamentals of 3D modeling & Geometric Modeling
  3. Software tools and techniques
  4. Lighting and Rendering

Exercise:

  • Create a simple 3D model of a basic object (e.g., 3D Model required for their project).
  • Apply basic lighting and rendering to the created model.

Day 03 – Advanced 3D Modeling

  1. Texturing and Shading
  2. UV Mapping
  3. Rigging and Animation basics

Exercise:

  • Texture and shade the 3D model created on Day 2.
  • Create a simple animation of the 3D model

Day 04 – 3D Modeling for AR/VR

  1. Import and export to Unity platform
  2. Creating and animating 3D assets for AR/VR applications
  3. Optimizing 3D models for performance in AR/VR

Exercise:

  • Import the 3D model into Unity and create a simple AR or VR scene.
  • Optimize the model for performance and test it in the AR/VR scene.

Day 05 – Realistic Simulations in 3D Modelling

  1. Advanced Rendering Techniques
  2. Physics Simulations
  3. Optimization for Real-Time Applications

Exercise:

  • Create a Realistic 3D Scene with Physics Simulations.

Day 06 – User Experience (UX) Design

  1. Principles of UX design for AR/VR
  2. Creating intuitive and engaging user interfaces
  3. Wireframing and prototyping for AR/VR

Exercise:

  • Create a wireframe for an AR/VR application interface.
  • Develop a simple prototype based on the wireframe.

Day 07 – User Experience (UX) Testing

  1. Testing and iterating UX design
  2. Current design and job trends in UI/UX
  3. Usability testing and user feedback

Exercise:

  • Conduct a usability test on the prototype created on Day 5.
  • Collect feedback and iterate on the UX design.

Day 08 – Introduction to Unity & Game Environment

  1. Introduction to Unity workspace
  2. Introduction to game design principles
  3. Introduction to resource libraries for game development

Exercise:

  • Set up a new Unity project and explore the workspace.
  • Create a basic game scene using Unity’s built-in assets.

Day 09 – Basic C# scripting & AR App development using Unity

  1. Basic Programming using C# for 3D environment
  2. Understand 3D Object physics
  3. Resource libraries for code bundles
  4. Understanding AR Fundamentals
  5. Creating and Configuring AR Projects
  6. Developing Interactive AR Experiences

Exercise:

  • Write a simple C# script to control an object’s movement in Unity.
  • Build a Simple AR App with Image Targets

Day 10 – Build a Simple VR App

  1. VR Basics and Setup
  2. Configuring software for VR Development
  3. Creating Interactive VR Environments

Exercise:

  • Create a Basic Interactive VR Scene

Day 11 – Build basic 2D, 3D & Teleportation Interactions in VR

  1. Understanding Interaction Types
  2. Implementing 2D and 3D Interactions
  3. Setting Up Teleportation Mechanics

Exercise:

  • Create a VR Environment with Interactive 2D UI, 3D Objects, and Teleportation

Day 12 – Integrate Mixamo, Figma, Blender into Unity

  1. Mixamo Integration
  2. Figma Integration
  3. Blender Integration

Exercise:

  • Create a Simple Game Character with UI Elements Using Mixamo, Figma, and Blender in Unity

Day 13 & 14 – Understand AI/ML Techniques & Methods

  1. Part 1 – Introduction to
    • Artificial Intelligence
    • Machine Learning
    • Neural Networks
    • DeepLearning
  2. Part 2 – Machine Learning and Neural Networks for Immersive Experience
  3. Computer Vision Techniques for AR/VR
  4. Deep Learning for AR/VR applications

Exercise:

  • Implement a deep learning model for object recognition in AR.
  • Create a natural language processing feature for voice commands in a VR application.

Day 15 – Build and Experience the complete game setup

  1. Integrate the development from different software and experience inside
    • Mobile platform
    • VR Headset platform
  2. Undertsand the dos and don’ts of AR/VR development

Final Project and Presentation

  1. Final project development
  2. Testing and debugging
  3. Preparing a presentation of the final project
  4. Presenting the final project to the class for feedback and critique
  5. Course review and Q&A session

Exercise:

  • Complete the development of the final AR/VR project.
  • Prepare and present the project, incorporating feedback and making final adjustments.

Course Features

  • Format: In-person/Online
  • Certification: Upon successful completion
  • Support: Access to mentors and industry experts

Enroll now to transform your AR/VR skills and kickstart your career in this dynamic field!

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